Robin heads up the technical art department at Trilogy, managing the content workflows, tools production, and special tech-art tasks including cinematics. His training as both a traditional artist and an engineer provides the foundation for Robin's passionate interest for working at the threshold of art and technology.
Before joining the Trilogy team, Robin spent 2 years at Electronic Arts focusing on animation systems for the Medal of Honor Franchise including Medal of Honor Rising Sun, Medal of Honor Pacific Assault, Medal of Honor European Assault.
Coming from a digital effects background (Digital Domain, Sony Imageworks), Robin also brings film-industry know-how to the game world.
In his free time Robin enjoys snowboarding, watching the Patriots and Red Sox, and traveling.