<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xml:base="http://www.trilogystudios.com" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
 <title>Media Coverage</title>
 <link>http://www.trilogystudios.com/media-center/media-coverage/rss</link>
 <description></description>
 <language>en</language>
<item>
 <title>Trilogy Studios Taps PlaySpan for Launch of Firefly</title>
 <link>http://www.trilogystudios.com/media-center/media-coverage/trilogy-studios-taps-playspan-for-launch-of-firefly-0</link>
 <description>&lt;p&gt;Trilogy Studios Taps PlaySpan for Launch of Firefly&lt;/p&gt;
&lt;p&gt;- A Complete Social Game Development and Monetization Platform -&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.trilogystudios.com/media-center/media-coverage/trilogy-studios-taps-playspan-for-launch-of-firefly-0&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.trilogystudios.com/media-center/media-coverage/trilogy-studios-taps-playspan-for-launch-of-firefly-0#comments</comments>
 <category domain="http://www.trilogystudios.com/meta-tags/firefly">Firefly</category>
 <category domain="http://www.trilogystudios.com/meta-tags/playspan">PlaySpan</category>
 <category domain="http://www.trilogystudios.com/meta-tags/trilogy-studios">Trilogy Studios</category>
 <category domain="http://www.trilogystudios.com/meta-tags/virtual-worlds">virtual worlds</category>
 <pubDate>Tue, 03 Aug 2010 13:37:58 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">142 at http://www.trilogystudios.com</guid>
</item>
<item>
 <title>Industry Insights: Life After EA</title>
 <link>http://www.trilogystudios.com/media-center/media-coverage/industry-insights-life-after-ea</link>
 <description>&lt;p&gt;By Rick Giolito&lt;/p&gt;
&lt;p&gt;Given our current economic realities and the steps many studios are taking to survive, our industry is at a very interesting crossroads. In case it helps others that may be about to embark on this path, I’d like to share what it was like to leave a senior level position in interactive gaming and start all over again at my own studio. Before it happened to me, I knew people who left the big leagues for something smaller, and I had to ask myself, “Are they crazy”?&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.trilogystudios.com/media-center/media-coverage/industry-insights-life-after-ea&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.trilogystudios.com/media-center/media-coverage/industry-insights-life-after-ea#comments</comments>
 <category domain="http://www.trilogystudios.com/meta-tags/ea">EA</category>
 <category domain="http://www.trilogystudios.com/meta-tags/game">Game</category>
 <category domain="http://www.trilogystudios.com/meta-tags/rick-giolito">Rick Giolito</category>
 <category domain="http://www.trilogystudios.com/meta-tags/trilogy">Trilogy</category>
 <pubDate>Fri, 24 Jul 2009 15:03:23 -0400</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">137 at http://www.trilogystudios.com</guid>
</item>
<item>
 <title>Up Close With Michael Pole</title>
 <link>http://www.trilogystudios.com/media-center/media-coverage/up-close-with-michael-pole</link>
 <description>&lt;p&gt;&lt;strong&gt;What was your first memory of a videogame?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;My first memory of a video game come from my days hanging out with friends at the video&lt;br /&gt;
game arcade. Joust and Robotron were two of my favorite games. My first memorable experience on the console system was playing the original World Series Baseball on the Sega Genesis.&lt;br /&gt;
There’s always something that makes you say: “This is what I want to do for the rest of my life”.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.trilogystudios.com/media-center/media-coverage/up-close-with-michael-pole&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.trilogystudios.com/media-center/media-coverage/up-close-with-michael-pole#comments</comments>
 <category domain="http://www.trilogystudios.com/meta-tags/biography">Biography</category>
 <category domain="http://www.trilogystudios.com/meta-tags/game">Game</category>
 <category domain="http://www.trilogystudios.com/meta-tags/michael-pole">Michael Pole</category>
 <category domain="http://www.trilogystudios.com/meta-tags/trilogy-studios">Trilogy Studios</category>
 <pubDate>Fri, 24 Jul 2009 15:04:00 -0400</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">138 at http://www.trilogystudios.com</guid>
</item>
<item>
 <title>Trilogy Studios’ Michael Pole builds virtual worlds</title>
 <link>http://www.trilogystudios.com/media-center/media-coverage/trilogy-studios-michael-pole-builds-virtual-worlds</link>
 <description>&lt;p&gt;&lt;strong&gt;The gig: &lt;/strong&gt;Chief  executive of Trilogy Studios, which moved to Sherman Oaks from a Santa  Monica warehouse this week. The company has 32 domestic employees and  300 workers in Shanghai who develop multi-player online games and  virtual worlds. In one, the &amp;quot;Pimp My Ride&amp;quot; world for MTV, more than 3  million subscribers personalize avatars that upgrade virtual cars.  Other clients include Coca-Cola Co., Toyota Scion and Viacom Inc. Pole  co-founded the private company, whose gross revenue is expected to grow  200% this year, with Rick Giolito in 2005.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.trilogystudios.com/media-center/media-coverage/trilogy-studios-michael-pole-builds-virtual-worlds&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.trilogystudios.com/media-center/media-coverage/trilogy-studios-michael-pole-builds-virtual-worlds#comments</comments>
 <pubDate>Fri, 24 Jul 2009 14:56:48 -0400</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">132 at http://www.trilogystudios.com</guid>
</item>
<item>
 <title>Disney: When You Wish Upon a Startup</title>
 <link>http://www.trilogystudios.com/media-center/media-coverage/disney-when-you-wish-upon-a-startup</link>
 <description>&lt;p&gt;&lt;strong&gt;Its media-oriented VC fund, Steamboat Ventures, is quietly nurturing entrepreneurs&lt;/strong&gt;&lt;br /&gt;
Walt Disney Co. (&lt;a href=&quot;http://investing.businessweek.com/research/stocks/snapshot/snapshot.asp?symbol=DIS&quot; rel=&quot;ticker&quot;&gt;DIS&lt;/a&gt;) can fire up one of Hollywood&#039;s best-oiled marketing machines to promote &lt;em&gt;Hannah Montana&lt;/em&gt; or &lt;em&gt;High School Musical&lt;/em&gt;.  But when it comes to one of its latest profit centers, Steamboat  Ventures, the media giant dials down the publicity. Located in a  nondescript building two miles from Disney&#039;s Burbank headquarters, the  $575million venture capital firm has quietly nurtured 25 startups in an  aggressive effort to seed new ideas. &lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.trilogystudios.com/media-center/media-coverage/disney-when-you-wish-upon-a-startup&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.trilogystudios.com/media-center/media-coverage/disney-when-you-wish-upon-a-startup#comments</comments>
 <category domain="http://www.trilogystudios.com/meta-tags/business-week">Business Week</category>
 <category domain="http://www.trilogystudios.com/meta-tags/walt-disney">Walt Disney</category>
 <pubDate>Fri, 24 Jul 2009 14:56:14 -0400</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">131 at http://www.trilogystudios.com</guid>
</item>
<item>
 <title>Kung Fu Panda beats projections</title>
 <link>http://www.trilogystudios.com/media-center/media-coverage/kung-fu-panda-beats-projections</link>
 <description>&lt;p&gt;&amp;quot;Kung Fu Panda&amp;quot; kicked Adam Sandler&#039;s butt at the boxoffice this weekend, as the   DreamWorks Animation comedy opened even bigger than expected with an estimated   $60 million domestically.&lt;/p&gt;
&lt;p&gt;Sony&#039;s comedy &amp;quot;You Don&#039;t Mess With the Zohan&amp;quot;   -- starring Sandler as an Israeli commando turned New York hairdresser -- bowed   about as anticipated, with $40 million, in second place. &lt;/p&gt;
&lt;p&gt;Industrywide,   the weekend marked a welcome 29% uptick from the same frame a year ago with $175   million in collective boxoffice, according to Nielsen EDI.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.trilogystudios.com/media-center/media-coverage/kung-fu-panda-beats-projections&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.trilogystudios.com/media-center/media-coverage/kung-fu-panda-beats-projections#comments</comments>
 <category domain="http://www.trilogystudios.com/meta-tags/animated-film">animated film</category>
 <category domain="http://www.trilogystudios.com/meta-tags/kung-fu-panda">Kung Fu Panda</category>
 <category domain="http://www.trilogystudios.com/meta-tags/the-hollywood-reporter">The Hollywood Reporter</category>
 <category domain="http://www.trilogystudios.com/meta-tags/thr">THR</category>
 <pubDate>Fri, 24 Jul 2009 14:55:36 -0400</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">130 at http://www.trilogystudios.com</guid>
</item>
<item>
 <title>Trilogy Studios Marks Expansion with Lease on New Space</title>
 <link>http://www.trilogystudios.com/media-center/media-coverage/trilogy-studios-marks-expansion-with-lease-on-new-space</link>
 <description>&lt;p&gt;SHERMAN OAKS, Calif. &amp;ndash; Leading casual MMO and virtual world developer/publisher Trilogy Studios has signed a lease for an 8,180 square foot office space in the TriCenter Plaza in Sherman Oaks, Calif.  Three times the size of Trilogy&amp;rsquo;s current workspace, the new office space will accommodate their rapidly growing team.  Total consideration for the five-year lease was $1.25 million.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.trilogystudios.com/media-center/media-coverage/trilogy-studios-marks-expansion-with-lease-on-new-space&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.trilogystudios.com/media-center/media-coverage/trilogy-studios-marks-expansion-with-lease-on-new-space#comments</comments>
 <pubDate>Fri, 24 Jul 2009 14:52:43 -0400</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">129 at http://www.trilogystudios.com</guid>
</item>
<item>
 <title>Scion Allows Consumers to Redefine  its Brand in Virtual World There.com </title>
 <link>http://www.trilogystudios.com/media-center/media-coverage/scion-allows-consumers-to-redefine-its-brand-in-virtual-world-there-com</link>
 <description>&lt;p&gt;SAN MATEO, Calif. &amp;ndash; Makena Technologies, creator of the popular social virtual world There.com, today announced that Scion plans to continue and expand on its successful campaign in There.com, with a unique focus on user-generated content. Scion already runs a popular venue in There.com called Club Scion, a large-scale nightclub setting built inside each of the Scion xD, xB and tC models where members socialize, party and can interact with Scion content and explore the car interiors.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.trilogystudios.com/media-center/media-coverage/scion-allows-consumers-to-redefine-its-brand-in-virtual-world-there-com&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Fri, 09 Nov 2007 17:12:49 -0500</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">90 at http://www.trilogystudios.com</guid>
</item>
<item>
 <title>Game-Maker Trilogy Studios Wins $3.2M Series B</title>
 <link>http://www.trilogystudios.com/media-center/media-coverage/game-maker-trilogy-studios-wins-3-2m-series-b</link>
 <description>&lt;p&gt;&lt;!--By Christopher Zinsli--&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top:-10px&quot;&gt;Dow Jones Venture Capital&lt;/p&gt;
&lt;p&gt;Santa Monica, Calif. &amp;ndash; Videogame and virtual-world developer Trilogy Studios has raised $3.2 million in Series B financing.&lt;/p&gt;
&lt;p&gt;The round&#039;s investors included Clarex Ltd., Chichen Itza Ventures LLC and &quot;a number of&quot; the company&#039;s Series A investors, according to Trilogy co-founder and Chief Executive Michael Pole.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.trilogystudios.com/media-center/media-coverage/game-maker-trilogy-studios-wins-3-2m-series-b&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Wed, 10 Oct 2007 19:44:34 -0400</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">44 at http://www.trilogystudios.com</guid>
</item>
<item>
 <title>Trilogy and Makena Combine Gameplay and Virtual Worlds</title>
 <link>http://www.trilogystudios.com/media-center/media-coverage/trilogy-and-makena-combine-gameplay-and-virtual-worlds</link>
 <description>&lt;p&gt;We reported yesterday that &lt;strong&gt;Trilogy Studios&lt;/strong&gt; had secured $3.2 million in Series B funding with Chichen Itza Ventures, the group behind Makena and There, leading the way. The announcement mentioned that the funding would help Trilogy expand its development of casual MMOs and virtual worlds. We spoke with Trilogy CEO Michael Pole about the distinction. He considers the platforms they build, for Virtual MTV for example, a hybrid of the two. &quot;They&#039;re basically one and the same in some respects,&quot; said Pole. &quot;The terminology used by brand companies and media companies are a little different. We&#039;re bringing a lot of the functionality that you&#039;d see in an MMO into a casual MMO. Questing systems, skill trees, the ability to buy and sell, a whole host of things.&quot;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.trilogystudios.com/media-center/media-coverage/trilogy-and-makena-combine-gameplay-and-virtual-worlds&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Thu, 11 Oct 2007 12:44:27 -0400</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">45 at http://www.trilogystudios.com</guid>
</item>
</channel>
</rss>
